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Physics don't work. Map "incompatible" with vanilla server after using minerCPP - Printable Version +- minerCPP (./) +-- Forum: minerCPP (/forumdisplay.php?fid=3) +--- Forum: Support (/forumdisplay.php?fid=12) +--- Thread: Physics don't work. Map "incompatible" with vanilla server after using minerCPP (/showthread.php?tid=61) |
Physics don't work. Map "incompatible" with vanilla server after using minerCPP - Benie - 03-13-2010 08:20 AM I love this thing. Has made building alot more fun. However, there's two problems. 1. Physics will not work, even when setting all three to "true" in the .cfg file. When Air removes water, it stays removed. Sponges only remove the block of water they're on. And deleting blocks underwater causes them to turn to a water block. Same as adding a block and then deleting it. 2. I cannot move my server_level.dat file back to my Minecraft vanilla server to get water to do what it's supposed to do and trees to grow. When it loads, it generates a new level instead of seeing there's a server_level.dat file. Apparently minerCPP uses a different format that the vanilla server doesn't recognize. Please assist. Thanks. RE: Physics don't work. Map "incompatible" with vanilla server after using minerCPP - Unison - 03-13-2010 08:29 AM 1. Physics are unfinished. The options are there as place-holders. 2. Connect to your server (using minerCPP) with the WoM client. Click "Dump Level". Rename the file to "server_level.dat", and put it in your vanilla server folder. RE: Physics don't work. Map "incompatible" with vanilla server after using minerCPP - Benie - 03-13-2010 09:58 AM Thanks so much for the explanation and the support.
RE: Physics don't work. Map "incompatible" with vanilla server after using minerCPP - TkTech - 03-13-2010 12:42 PM As a side note, all custom servers use a custom map format, because the original is serialized java which is god awful to work with in any other language, like C or C++. |