minerCPP
Remove /a for /draw - Printable Version

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+--- Thread: Remove /a for /draw (/showthread.php?tid=66)


Remove /a for /draw - Toxicated - 03-17-2010 09:15 PM

The whole /a thing is rather annoying, cause to place a block you gotta delete it then run back, etc etc etc.. if we could remove it for the /draw cmd.. would be useful..

- Thanks Mitch

Also I have a problem with.. Illegal name regulary comes up for people.. ;/
I restart and all and still doesn't work..


RE: Remove /a for /draw - strykermikado - 03-18-2010 05:42 AM

You know action blocks are for more then just draw?


RE: Remove /a for /draw - Unison - 03-18-2010 08:17 AM

This isn't going to happen, mainly because the code is near impossible to maintain without action blocks (we had it before so that you type /draw, THEN place two blocks). It's harder to maintain because as it is now, we have about 6 commands that work off those same 2 blocks. Otherwise, it carries out the /draw in the block placement section of the code, meaning there has to be about 6 conditions, one for each of the 6 commands...which makes a horrible mess of things.

And action blocks are better and easier once you get used to them. They make certain things easier, that were harder with the old system.