<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[minerCPP - All Forums]]></title>
		<link>https://minercpp.fragmer.net/forum/</link>
		<description><![CDATA[minerCPP - https://minercpp.fragmer.net/forum]]></description>
		<pubDate>Thu, 13 Aug 2026 21:01:14 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[It's over!]]></title>
			<link>https://minercpp.fragmer.net/forum/showthread.php?tid=67</link>
			<pubDate>Thu, 18 Mar 2010 14:26:51 +0000</pubDate>
			<guid isPermaLink="false">https://minercpp.fragmer.net/forum/showthread.php?tid=67</guid>
			<description><![CDATA[minerCPP is dead, gone, forever!<br />
If you're still using our software, and need help, you can ask us kindly at the IRC, but please remember, you're not entitled to any support.]]></description>
			<content:encoded><![CDATA[minerCPP is dead, gone, forever!<br />
If you're still using our software, and need help, you can ask us kindly at the IRC, but please remember, you're not entitled to any support.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Remove /a for /draw]]></title>
			<link>https://minercpp.fragmer.net/forum/showthread.php?tid=66</link>
			<pubDate>Wed, 17 Mar 2010 11:15:18 +0000</pubDate>
			<guid isPermaLink="false">https://minercpp.fragmer.net/forum/showthread.php?tid=66</guid>
			<description><![CDATA[The whole /a thing is rather annoying, cause to place a block you gotta delete it then run back, etc etc etc.. if we could remove it for the /draw cmd.. would be useful..<br />
<br />
- Thanks Mitch<br />
<br />
Also I have a problem with.. Illegal name regulary comes up for people.. ;/<br />
I restart and all and still doesn't work..]]></description>
			<content:encoded><![CDATA[The whole /a thing is rather annoying, cause to place a block you gotta delete it then run back, etc etc etc.. if we could remove it for the /draw cmd.. would be useful..<br />
<br />
- Thanks Mitch<br />
<br />
Also I have a problem with.. Illegal name regulary comes up for people.. ;/<br />
I restart and all and still doesn't work..]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Maybe something like /indev/ :D]]></title>
			<link>https://minercpp.fragmer.net/forum/showthread.php?tid=65</link>
			<pubDate>Mon, 15 Mar 2010 15:22:52 +0000</pubDate>
			<guid isPermaLink="false">https://minercpp.fragmer.net/forum/showthread.php?tid=65</guid>
			<description><![CDATA[Hello everyone!<br />
Is this possible to write /indev/ scripts for normal clients like webbrowser or WoM client?<br />
<br />
 - Day/Night system<br />
 - Limited "boxes" - only for survival maps :&#93;<br />
 - Crafting - up<br />
 - Storage box - 2x up<br />
 - added a candles<br />
 - shadows like on /indev/<br />
 - "mobs" on maps <img src="https://minercpp.fragmer.net/forum/images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /> (with AI - not stupid <img src="https://minercpp.fragmer.net/forum/images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" />)<br />
<br />
So... this can be compatible with wom client or webbrowser? :&#93;]]></description>
			<content:encoded><![CDATA[Hello everyone!<br />
Is this possible to write /indev/ scripts for normal clients like webbrowser or WoM client?<br />
<br />
 - Day/Night system<br />
 - Limited "boxes" - only for survival maps :]<br />
 - Crafting - up<br />
 - Storage box - 2x up<br />
 - added a candles<br />
 - shadows like on /indev/<br />
 - "mobs" on maps <img src="https://minercpp.fragmer.net/forum/images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /> (with AI - not stupid <img src="https://minercpp.fragmer.net/forum/images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" />)<br />
<br />
So... this can be compatible with wom client or webbrowser? :]]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Custom Languages]]></title>
			<link>https://minercpp.fragmer.net/forum/showthread.php?tid=64</link>
			<pubDate>Sun, 14 Mar 2010 01:36:13 +0000</pubDate>
			<guid isPermaLink="false">https://minercpp.fragmer.net/forum/showthread.php?tid=64</guid>
			<description><![CDATA[I see theres a german version under construction, and would like to add up of making more server designed in other lanuages.<br />
<br />
For myself, i'd like to see a Swedish translatedserver, and if you want me to, I can translate it.]]></description>
			<content:encoded><![CDATA[I see theres a german version under construction, and would like to add up of making more server designed in other lanuages.<br />
<br />
For myself, i'd like to see a Swedish translatedserver, and if you want me to, I can translate it.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MyneCraft]]></title>
			<link>https://minercpp.fragmer.net/forum/showthread.php?tid=63</link>
			<pubDate>Sat, 13 Mar 2010 09:09:23 +0000</pubDate>
			<guid isPermaLink="false">https://minercpp.fragmer.net/forum/showthread.php?tid=63</guid>
			<description><![CDATA[Mynecraft..<br />
Mynecraft.co.cc<br />
I had it once, then had to format my computer...<img src="https://minercpp.fragmer.net/forum/images/smilies/angry.gif" style="vertical-align: middle;" border="0" alt="Angry" title="Angry" /><br />
Now i can't get it anymore, because SVN is dead and project is abandoned (Atlest from what i heard)<img src="https://minercpp.fragmer.net/forum/images/smilies/confused.gif" style="vertical-align: middle;" border="0" alt="Confused" title="Confused" /><br />
Is anyone willing to upload mynecraft zip or rar somewhere??<img src="https://minercpp.fragmer.net/forum/images/smilies/huh.gif" style="vertical-align: middle;" border="0" alt="Huh" title="Huh" /><br />
Please??<br />
<br />
Thanx <img src="https://minercpp.fragmer.net/forum/images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" />]]></description>
			<content:encoded><![CDATA[Mynecraft..<br />
Mynecraft.co.cc<br />
I had it once, then had to format my computer...<img src="https://minercpp.fragmer.net/forum/images/smilies/angry.gif" style="vertical-align: middle;" border="0" alt="Angry" title="Angry" /><br />
Now i can't get it anymore, because SVN is dead and project is abandoned (Atlest from what i heard)<img src="https://minercpp.fragmer.net/forum/images/smilies/confused.gif" style="vertical-align: middle;" border="0" alt="Confused" title="Confused" /><br />
Is anyone willing to upload mynecraft zip or rar somewhere??<img src="https://minercpp.fragmer.net/forum/images/smilies/huh.gif" style="vertical-align: middle;" border="0" alt="Huh" title="Huh" /><br />
Please??<br />
<br />
Thanx <img src="https://minercpp.fragmer.net/forum/images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Random lag outs]]></title>
			<link>https://minercpp.fragmer.net/forum/showthread.php?tid=62</link>
			<pubDate>Sat, 13 Mar 2010 04:13:58 +0000</pubDate>
			<guid isPermaLink="false">https://minercpp.fragmer.net/forum/showthread.php?tid=62</guid>
			<description><![CDATA[So I am running a minerCPP server and I must say, I am absolutely loving it. I am only seeing one problem. I think its when the server tries to establish a connection with a user (leaving or joining) it seems to stop updating bricks, player location, chat, etc until its done making the new connection. Now I don't know if this is it, but it seems like it from the symptoms. <br />
<br />
Here is what I see: the chat, player locations, chunk updates, everything else stops except for the actual connection to player at what seems like random. It also seems as if the server returns from this state when another player joins the game. Thus I assume the server is attempting make/break a connection to the new player that is leaving or joining and when it does so,  it temporarily stops the things previously stated.<br />
<br />
Maybe this is something I am doing wrong, whatever help would be greatly appreciated.]]></description>
			<content:encoded><![CDATA[So I am running a minerCPP server and I must say, I am absolutely loving it. I am only seeing one problem. I think its when the server tries to establish a connection with a user (leaving or joining) it seems to stop updating bricks, player location, chat, etc until its done making the new connection. Now I don't know if this is it, but it seems like it from the symptoms. <br />
<br />
Here is what I see: the chat, player locations, chunk updates, everything else stops except for the actual connection to player at what seems like random. It also seems as if the server returns from this state when another player joins the game. Thus I assume the server is attempting make/break a connection to the new player that is leaving or joining and when it does so,  it temporarily stops the things previously stated.<br />
<br />
Maybe this is something I am doing wrong, whatever help would be greatly appreciated.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Physics don't work. Map "incompatible" with vanilla server after using minerCPP]]></title>
			<link>https://minercpp.fragmer.net/forum/showthread.php?tid=61</link>
			<pubDate>Fri, 12 Mar 2010 22:20:30 +0000</pubDate>
			<guid isPermaLink="false">https://minercpp.fragmer.net/forum/showthread.php?tid=61</guid>
			<description><![CDATA[I love this thing. Has made building alot more fun. However, there's two problems.<br />
1. Physics will not work, even when setting all three to "true" in the .cfg file. When Air removes water, it stays removed. Sponges only remove the block of water they're on. And deleting blocks underwater causes them to turn to a water block. Same as adding a block and then deleting it.<br />
<br />
2. I cannot move my server_level.dat file back to my Minecraft vanilla server to get water to do what it's supposed to do and trees to grow. When it loads, it generates a new level instead of seeing there's a server_level.dat file. Apparently minerCPP uses a different format that the vanilla server doesn't recognize.<br />
<br />
<br />
Please assist. Thanks.]]></description>
			<content:encoded><![CDATA[I love this thing. Has made building alot more fun. However, there's two problems.<br />
1. Physics will not work, even when setting all three to "true" in the .cfg file. When Air removes water, it stays removed. Sponges only remove the block of water they're on. And deleting blocks underwater causes them to turn to a water block. Same as adding a block and then deleting it.<br />
<br />
2. I cannot move my server_level.dat file back to my Minecraft vanilla server to get water to do what it's supposed to do and trees to grow. When it loads, it generates a new level instead of seeing there's a server_level.dat file. Apparently minerCPP uses a different format that the vanilla server doesn't recognize.<br />
<br />
<br />
Please assist. Thanks.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Somethign like /blb or /cuboid?]]></title>
			<link>https://minercpp.fragmer.net/forum/showthread.php?tid=60</link>
			<pubDate>Fri, 12 Mar 2010 11:39:28 +0000</pubDate>
			<guid isPermaLink="false">https://minercpp.fragmer.net/forum/showthread.php?tid=60</guid>
			<description><![CDATA[I want to make 2 big walls around an area in y map, and it's too big for me to do each block individually. I tried using /a then /draw, but nothing happens. Does this software have a command to do big walls?]]></description>
			<content:encoded><![CDATA[I want to make 2 big walls around an area in y map, and it's too big for me to do each block individually. I tried using /a then /draw, but nothing happens. Does this software have a command to do big walls?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[German minerCPP]]></title>
			<link>https://minercpp.fragmer.net/forum/showthread.php?tid=59</link>
			<pubDate>Fri, 12 Mar 2010 11:34:34 +0000</pubDate>
			<guid isPermaLink="false">https://minercpp.fragmer.net/forum/showthread.php?tid=59</guid>
			<description><![CDATA[This is a Beta Release from minerCPP.<br />
<br />
Download:<br />
<a href="http://nomacdl.no.funpic.de/dl/downloads/minercppgermanbynomac.zip" target="_blank">minerCPP German by NoMac</a><br />
<br />
<br />
<br />
<span style="text-decoration: underline;">German:</span><br />
Diese Verion ist "fast" komplett auf Deutsch im gegensatz zu der Orginal, die lediglich in Englisch verf√ºgbar ist.<br />
<br />
<br />
<br />
Version: Beta 0.1<br />
Ver√∂ffentlichung: 11.03.2010<br />
Von: NoMac<br />
<br />
<br />
<span style="text-decoration: underline;">English:</span><br />
This Verion is "almost" completely in German.<br />
<br />
Verion: Beta 0.1<br />
Release Date: 11.3.2010<br />
By: NoMac <br />
<br />
<br />
The Version is running on our server.<br />
[DL&#93; Deutschesleben /Reallife<br />
<br />
<br />
<a href="http://www.deutsches-leben.de.vu" target="_blank">www.deutsches-leben.de.vu</a>]]></description>
			<content:encoded><![CDATA[This is a Beta Release from minerCPP.<br />
<br />
Download:<br />
<a href="http://nomacdl.no.funpic.de/dl/downloads/minercppgermanbynomac.zip" target="_blank">minerCPP German by NoMac</a><br />
<br />
<br />
<br />
<span style="text-decoration: underline;">German:</span><br />
Diese Verion ist "fast" komplett auf Deutsch im gegensatz zu der Orginal, die lediglich in Englisch verf√ºgbar ist.<br />
<br />
<br />
<br />
Version: Beta 0.1<br />
Ver√∂ffentlichung: 11.03.2010<br />
Von: NoMac<br />
<br />
<br />
<span style="text-decoration: underline;">English:</span><br />
This Verion is "almost" completely in German.<br />
<br />
Verion: Beta 0.1<br />
Release Date: 11.3.2010<br />
By: NoMac <br />
<br />
<br />
The Version is running on our server.<br />
[DL] Deutschesleben /Reallife<br />
<br />
<br />
<a href="http://www.deutsches-leben.de.vu" target="_blank">www.deutsches-leben.de.vu</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[fragmer's custom serverlist!]]></title>
			<link>https://minercpp.fragmer.net/forum/showthread.php?tid=58</link>
			<pubDate>Fri, 12 Mar 2010 02:49:09 +0000</pubDate>
			<guid isPermaLink="false">https://minercpp.fragmer.net/forum/showthread.php?tid=58</guid>
			<description><![CDATA[It's here! <a href="http://list.fragmer.net/" target="_blank">http://list.fragmer.net/</a> &lt;- Developed, maintained and hosted by fragmer! Adds support for playerlist, uptime and custom server identification, minerCPP will now beat towards both the old, and the new (kickass) list <img src="https://minercpp.fragmer.net/forum/images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<br />
<div style="text-align: center;"><img src="http://matvei.org/list/preview.png" border="0" alt="[Image: preview.png&#93;" /></div>]]></description>
			<content:encoded><![CDATA[It's here! <a href="http://list.fragmer.net/" target="_blank">http://list.fragmer.net/</a> &lt;- Developed, maintained and hosted by fragmer! Adds support for playerlist, uptime and custom server identification, minerCPP will now beat towards both the old, and the new (kickass) list <img src="https://minercpp.fragmer.net/forum/images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<br />
<div style="text-align: center;"><img src="http://matvei.org/list/preview.png" border="0" alt="[Image: preview.png]" /></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[School]]></title>
			<link>https://minercpp.fragmer.net/forum/showthread.php?tid=57</link>
			<pubDate>Thu, 11 Mar 2010 20:47:16 +0000</pubDate>
			<guid isPermaLink="false">https://minercpp.fragmer.net/forum/showthread.php?tid=57</guid>
			<description><![CDATA[So how's school?]]></description>
			<content:encoded><![CDATA[So how's school?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[guest area]]></title>
			<link>https://minercpp.fragmer.net/forum/showthread.php?tid=56</link>
			<pubDate>Wed, 10 Mar 2010 16:26:48 +0000</pubDate>
			<guid isPermaLink="false">https://minercpp.fragmer.net/forum/showthread.php?tid=56</guid>
			<description><![CDATA[pleas say me how build the guest area <br />
I searched but found no instructions<br />
<br />
"sorry me for my bad English"]]></description>
			<content:encoded><![CDATA[pleas say me how build the guest area <br />
I searched but found no instructions<br />
<br />
"sorry me for my bad English"]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Server config suggestion]]></title>
			<link>https://minercpp.fragmer.net/forum/showthread.php?tid=55</link>
			<pubDate>Tue, 09 Mar 2010 11:39:26 +0000</pubDate>
			<guid isPermaLink="false">https://minercpp.fragmer.net/forum/showthread.php?tid=55</guid>
			<description><![CDATA[If it feasible to create a server config parameter (or even an in-game command) that when set to true/false will essentially block non-premium registrees from joining your server?<br />
<br />
I'd like to have something like this for my server as it will make it exponentially easier to deal with griefers.<br />
<br />
Thanks.]]></description>
			<content:encoded><![CDATA[If it feasible to create a server config parameter (or even an in-game command) that when set to true/false will essentially block non-premium registrees from joining your server?<br />
<br />
I'd like to have something like this for my server as it will make it exponentially easier to deal with griefers.<br />
<br />
Thanks.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[/say bug AND /me bug]]></title>
			<link>https://minercpp.fragmer.net/forum/showthread.php?tid=54</link>
			<pubDate>Tue, 09 Mar 2010 07:11:20 +0000</pubDate>
			<guid isPermaLink="false">https://minercpp.fragmer.net/forum/showthread.php?tid=54</guid>
			<description><![CDATA[i worte /say cass is now hidden! (don't ask) and it said "cass", pretty minor, but its kind of annoying.(current version, i for got which one it was)<br />
<br />
/me bug is the same, ect.<br />
/me laughs very evilly<br />
"beth laughs"]]></description>
			<content:encoded><![CDATA[i worte /say cass is now hidden! (don't ask) and it said "cass", pretty minor, but its kind of annoying.(current version, i for got which one it was)<br />
<br />
/me bug is the same, ect.<br />
/me laughs very evilly<br />
"beth laughs"]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Building with no Op]]></title>
			<link>https://minercpp.fragmer.net/forum/showthread.php?tid=53</link>
			<pubDate>Mon, 08 Mar 2010 23:33:10 +0000</pubDate>
			<guid isPermaLink="false">https://minercpp.fragmer.net/forum/showthread.php?tid=53</guid>
			<description><![CDATA[Where would I have to look in the code and edit the option for user's to be able to build while there is no OP on? I just had a server full of people and realized after I left they couldn't build so they all dropped. Kinda sad but thanks if you could show me.]]></description>
			<content:encoded><![CDATA[Where would I have to look in the code and edit the option for user's to be able to build while there is no OP on? I just had a server full of people and realized after I left they couldn't build so they all dropped. Kinda sad but thanks if you could show me.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Running your own minerCPP server]]></title>
			<link>https://minercpp.fragmer.net/forum/showthread.php?tid=52</link>
			<pubDate>Mon, 08 Mar 2010 19:27:50 +0000</pubDate>
			<guid isPermaLink="false">https://minercpp.fragmer.net/forum/showthread.php?tid=52</guid>
			<description><![CDATA[In this short tutorial i will show you how to run your own Minecraft server using minerCPP custom server software.<br />
<br />
1. First you need to downlaod minerCPP you can do that <a href="http://sourceforge.net/projects/minerCPP/files/" target="_blank">here</a>.<br />
<br />
2. Now you need to extract the files form the ZIP file <br />
   Once you extract the files you will see two files minerCPP.exe and zlib1.dll.<br />
<br />
<img src="http://img291.imageshack.us/img291/5032/17551341.png" border="0" alt="[Image: 17551341.png&#93;" /><br />
<br />
3. Now run minerCPP.exe and close it (this will create additional files).<br />
<br />
<img src="http://img532.imageshack.us/img532/6199/41179057.png" border="0" alt="[Image: 41179057.png&#93;" /><br />
<br />
4. Now open server.CFG with notepad (or any other text editor) <br />
<br />
<img src="http://img710.imageshack.us/img710/8862/72237903.png" border="0" alt="[Image: 72237903.png&#93;" /><br />
<br />
and edit those lines:<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code># SERVERNAME<br />
name=Custom Server!&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt; Type here the name of your server<br />
# WELCOME MESSAGE<br />
motd=Welcome to my server! &lt; Type here the motd of your server<br />
# PORT<br />
port=25565&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt; Server port edit this only if you know what are you doing<br />
# MAX PLAYERS<br />
max=16&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt; Maximum numbers of players<br />
# PUBLIC<br />
public=true<br />
# VERIFY NAMES<br />
verify-names=true<br />
# BACKUP INTERVAL - MINUTES<br />
backup=30&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt; Backup interval (in minutes)<br />
# PHYSICS - WATER<br />
water=false<br />
# PHYSICS - LAVA<br />
lava=false<br />
# PHYSICS - SAND<br />
sand=false</code></div></div>
<br />
<img src="http://img641.imageshack.us/img641/2953/79054788.png" border="0" alt="[Image: 79054788.png&#93;" /><br />
<br />
after you done that save the file.<br />
<br />
5. it's time to set your self as the owner of the server. You can do this by editing the users.txt (yorname:255):<br />
<br />
<img src="http://img96.imageshack.us/img96/4346/11780089.png" border="0" alt="[Image: 11780089.png&#93;" /><br />
<br />
<img src="http://img63.imageshack.us/img63/3469/20454919.png" border="0" alt="[Image: 20454919.png&#93;" /><br />
<span style="font-weight: bold;">use lower case only!</span><br />
<br />
after you done that save the file.<br />
<br />
6. Now run minerCPP.exe and your done. To connect to your server use the adrees that is stored in external_url.txt.<br />
<br />
<br />
<span style="color: #FF0000;">If your server does not show on the server list or if users can't join your server, check your firewall and router settings for port forwarding help see this <a href="http://portforward.com/" target="_blank">site</a>.</span>]]></description>
			<content:encoded><![CDATA[In this short tutorial i will show you how to run your own Minecraft server using minerCPP custom server software.<br />
<br />
1. First you need to downlaod minerCPP you can do that <a href="http://sourceforge.net/projects/minerCPP/files/" target="_blank">here</a>.<br />
<br />
2. Now you need to extract the files form the ZIP file <br />
   Once you extract the files you will see two files minerCPP.exe and zlib1.dll.<br />
<br />
<img src="http://img291.imageshack.us/img291/5032/17551341.png" border="0" alt="[Image: 17551341.png]" /><br />
<br />
3. Now run minerCPP.exe and close it (this will create additional files).<br />
<br />
<img src="http://img532.imageshack.us/img532/6199/41179057.png" border="0" alt="[Image: 41179057.png]" /><br />
<br />
4. Now open server.CFG with notepad (or any other text editor) <br />
<br />
<img src="http://img710.imageshack.us/img710/8862/72237903.png" border="0" alt="[Image: 72237903.png]" /><br />
<br />
and edit those lines:<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code># SERVERNAME<br />
name=Custom Server!&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt; Type here the name of your server<br />
# WELCOME MESSAGE<br />
motd=Welcome to my server! &lt; Type here the motd of your server<br />
# PORT<br />
port=25565&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt; Server port edit this only if you know what are you doing<br />
# MAX PLAYERS<br />
max=16&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt; Maximum numbers of players<br />
# PUBLIC<br />
public=true<br />
# VERIFY NAMES<br />
verify-names=true<br />
# BACKUP INTERVAL - MINUTES<br />
backup=30&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt; Backup interval (in minutes)<br />
# PHYSICS - WATER<br />
water=false<br />
# PHYSICS - LAVA<br />
lava=false<br />
# PHYSICS - SAND<br />
sand=false</code></div></div>
<br />
<img src="http://img641.imageshack.us/img641/2953/79054788.png" border="0" alt="[Image: 79054788.png]" /><br />
<br />
after you done that save the file.<br />
<br />
5. it's time to set your self as the owner of the server. You can do this by editing the users.txt (yorname:255):<br />
<br />
<img src="http://img96.imageshack.us/img96/4346/11780089.png" border="0" alt="[Image: 11780089.png]" /><br />
<br />
<img src="http://img63.imageshack.us/img63/3469/20454919.png" border="0" alt="[Image: 20454919.png]" /><br />
<span style="font-weight: bold;">use lower case only!</span><br />
<br />
after you done that save the file.<br />
<br />
6. Now run minerCPP.exe and your done. To connect to your server use the adrees that is stored in external_url.txt.<br />
<br />
<br />
<span style="color: #FF0000;">If your server does not show on the server list or if users can't join your server, check your firewall and router settings for port forwarding help see this <a href="http://portforward.com/" target="_blank">site</a>.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Compiling MinerCPP]]></title>
			<link>https://minercpp.fragmer.net/forum/showthread.php?tid=51</link>
			<pubDate>Mon, 08 Mar 2010 18:36:42 +0000</pubDate>
			<guid isPermaLink="false">https://minercpp.fragmer.net/forum/showthread.php?tid=51</guid>
			<description><![CDATA[Sometimes it is nice to compile software yourself, just for safety's sake.<br />
<br />
I noticed there were a few people that couldn't get minerCPP to compile, so I made this quick (image heavy) tutorial to guide you through.  While the project used in the tutorial is specific to minerCPP, the basic process is essentially the same for other software, even those written in different languages.<br />
<br />
<span style="font-weight: bold;">ALL THE IMAGES ARE CUT OFF.  TO VIEW THE ENTIRE IMAGE, RIGHT CLICK AND HIT "VIEW IMAGE".  I WAS TOO LAZY TO SHRINK THESE.</span><br />
<br />
To start, I will be using Microsoft Visual Studio Professional Edition.  You can use the Microsoft Visual C++ Express Edition if you like, you just wont have the bells and whistles I do (none of them are actually used here).  You will need to first open the program (no shit right?):<br />
<br />
<img src="http://i238.photobucket.com/albums/ff111/biocon8600/Step1.jpg" border="0" alt="[Image: Step1.jpg&#93;" /><br />
<br />
Relatively simple stuff so far.  Next we need a project file.  The project is Visual Studio's way of keeping track of where all your code is placed.  It also determines some basic build rules, and the type of program that you will make.<br />
<br />
<img src="http://i238.photobucket.com/albums/ff111/biocon8600/Step2.jpg" border="0" alt="[Image: Step2.jpg&#93;" /><br />
<br />
Now we need to determine what kind of project we want.  minerCPP in specific is considered a "Console Application" and needs to be created as such.  In the project window, select the "Win32" project type, and then the "Win32 Console Application" template.  Give it a name, and the default directory is probably fine.<br />
<br />
<img src="http://i238.photobucket.com/albums/ff111/biocon8600/Step3.jpg" border="0" alt="[Image: Step3.jpg&#93;" /><br />
<br />
On the next screen, click "Next".<br />
<br />
<img src="http://i238.photobucket.com/albums/ff111/biocon8600/Step4.jpg" border="0" alt="[Image: Step4.jpg&#93;" /><br />
<br />
You will notice some basic application settings.  Ensure that "Console Application" is selected and check off "Empty Project" as in the picture.  Now hit finish.<br />
<br />
<img src="http://i238.photobucket.com/albums/ff111/biocon8600/Step5.jpg" border="0" alt="[Image: Step5.jpg&#93;" /><br />
<br />
On the left is a "Solution Explorer".  This is a visualization of your project.  If you do not have a Solution Explorer, click View -&gt; Solution Explorer.  Once your explorer is sorted out, right click any folder (I use source because I want too) and click Add -&gt; Existing Item.<br />
<br />
<img src="http://i238.photobucket.com/albums/ff111/biocon8600/Step6.jpg" border="0" alt="[Image: Step6.jpg&#93;" /><br />
<br />
Now locate the folder that the source files that you downloaded are contained.  In my picture you see green check marks on them, this is from SVN.  You may or may not have these, they are not important for this.  Select all your source files (everything in the trunk folder) and click "Add".<br />
<br />
<img src="http://i238.photobucket.com/albums/ff111/biocon8600/Step7.jpg" border="0" alt="[Image: Step7.jpg&#93;" /><br />
<br />
Now all the source files will appear in your Solution Explorer.  You can double click and view these if you want, but modification should not be needed.<br />
<br />
<img src="http://i238.photobucket.com/albums/ff111/biocon8600/Step8.jpg" border="0" alt="[Image: Step8.jpg&#93;" /><br />
<br />
Now we need to compile the project so we can run it.  Click Build -&gt; Rebuild Solution.  If "Rebuild Solution" is not an option, just use "Build".<br />
<br />
<img src="http://i238.photobucket.com/albums/ff111/biocon8600/Step9.jpg" border="0" alt="[Image: Step9.jpg&#93;" /><hr />
Ok so now it is compiling.  You will get a load of warnings, all of which can be ignored for now.  At the very bottom however, there is an error about zlib.  Let's examine this.  ZLIB is a compression library.  A library contains functions and code that your programs can use, if you tell them too do so.  minerCPP uses ZLIB, and so we need to make sure the project knows that.<br />
<br />
<img src="http://i238.photobucket.com/albums/ff111/biocon8600/Step10.jpg" border="0" alt="[Image: Step10.jpg&#93;" /><br />
<br />
Go and download the ZLIB binaries.  Unzip the file, and READ THE INSTRUCTIONS.  I can not stress this enough, read every read-me file that is provided.  In the read-me are instructions on how to include ZLIB.  Follow the three steps.  For simplicity (and because I'm a bit lazy) I will only show the last one.  Right click one of the folders, and click Add -&gt; Existing Item and find the zlib.lib that you downloaded and add that file.<br />
<br />
<img src="http://i238.photobucket.com/albums/ff111/biocon8600/Step11.jpg" border="0" alt="[Image: Step11.jpg&#93;" /><br />
<br />
You should get a pop-up about a "Custom Build Rule".  Click "No", if you didn't get a pop-up, then you are in the clear.<br />
<br />
<img src="http://i238.photobucket.com/albums/ff111/biocon8600/Step12.jpg" border="0" alt="[Image: Step12.jpg&#93;" /><br />
<br />
Now you need to build your project again, the same way we did up above.<br />
<br />
<img src="http://i238.photobucket.com/albums/ff111/biocon8600/Step13.jpg" border="0" alt="[Image: Step13.jpg&#93;" /><br />
<br />
This time to build succeeded, and you should find an executable in "&lt;project location&gt;/Debug/" but we don't want this one.  Debug is used to find and fix bugs.  These executables are very large, and contain extra code to help Visual Studio detect bugs.  We want a "Release" file, one that does not have the debug information contained within it.  Look up top and you should see a dropdown box that says "Debug" which is to the left of a play button.  Change it to say "Release", and rebuild.<br />
<br />
<img src="http://i238.photobucket.com/albums/ff111/biocon8600/Step14.jpg" border="0" alt="[Image: Step14.jpg&#93;" /><br />
<br />
<br />
<br />
That should do it for compiling your own server.  These same steps will work as a general method for other software and coding languages as well.  What will change is the "Project Type" that we selected earlier based on the language and type of software.  Some languages use non-Microsoft compilers, but even these generally follow the same basic steps.  Create a project, select type, add your source, compile, add missing libraries, compile again.<br />
<br />
If you have questions on specifics, or methods, just drop them here.  If you have questions on ZLIB and you did not follow ZLIB's directions, then don't ask until you did what they require first.]]></description>
			<content:encoded><![CDATA[Sometimes it is nice to compile software yourself, just for safety's sake.<br />
<br />
I noticed there were a few people that couldn't get minerCPP to compile, so I made this quick (image heavy) tutorial to guide you through.  While the project used in the tutorial is specific to minerCPP, the basic process is essentially the same for other software, even those written in different languages.<br />
<br />
<span style="font-weight: bold;">ALL THE IMAGES ARE CUT OFF.  TO VIEW THE ENTIRE IMAGE, RIGHT CLICK AND HIT "VIEW IMAGE".  I WAS TOO LAZY TO SHRINK THESE.</span><br />
<br />
To start, I will be using Microsoft Visual Studio Professional Edition.  You can use the Microsoft Visual C++ Express Edition if you like, you just wont have the bells and whistles I do (none of them are actually used here).  You will need to first open the program (no shit right?):<br />
<br />
<img src="http://i238.photobucket.com/albums/ff111/biocon8600/Step1.jpg" border="0" alt="[Image: Step1.jpg]" /><br />
<br />
Relatively simple stuff so far.  Next we need a project file.  The project is Visual Studio's way of keeping track of where all your code is placed.  It also determines some basic build rules, and the type of program that you will make.<br />
<br />
<img src="http://i238.photobucket.com/albums/ff111/biocon8600/Step2.jpg" border="0" alt="[Image: Step2.jpg]" /><br />
<br />
Now we need to determine what kind of project we want.  minerCPP in specific is considered a "Console Application" and needs to be created as such.  In the project window, select the "Win32" project type, and then the "Win32 Console Application" template.  Give it a name, and the default directory is probably fine.<br />
<br />
<img src="http://i238.photobucket.com/albums/ff111/biocon8600/Step3.jpg" border="0" alt="[Image: Step3.jpg]" /><br />
<br />
On the next screen, click "Next".<br />
<br />
<img src="http://i238.photobucket.com/albums/ff111/biocon8600/Step4.jpg" border="0" alt="[Image: Step4.jpg]" /><br />
<br />
You will notice some basic application settings.  Ensure that "Console Application" is selected and check off "Empty Project" as in the picture.  Now hit finish.<br />
<br />
<img src="http://i238.photobucket.com/albums/ff111/biocon8600/Step5.jpg" border="0" alt="[Image: Step5.jpg]" /><br />
<br />
On the left is a "Solution Explorer".  This is a visualization of your project.  If you do not have a Solution Explorer, click View -&gt; Solution Explorer.  Once your explorer is sorted out, right click any folder (I use source because I want too) and click Add -&gt; Existing Item.<br />
<br />
<img src="http://i238.photobucket.com/albums/ff111/biocon8600/Step6.jpg" border="0" alt="[Image: Step6.jpg]" /><br />
<br />
Now locate the folder that the source files that you downloaded are contained.  In my picture you see green check marks on them, this is from SVN.  You may or may not have these, they are not important for this.  Select all your source files (everything in the trunk folder) and click "Add".<br />
<br />
<img src="http://i238.photobucket.com/albums/ff111/biocon8600/Step7.jpg" border="0" alt="[Image: Step7.jpg]" /><br />
<br />
Now all the source files will appear in your Solution Explorer.  You can double click and view these if you want, but modification should not be needed.<br />
<br />
<img src="http://i238.photobucket.com/albums/ff111/biocon8600/Step8.jpg" border="0" alt="[Image: Step8.jpg]" /><br />
<br />
Now we need to compile the project so we can run it.  Click Build -&gt; Rebuild Solution.  If "Rebuild Solution" is not an option, just use "Build".<br />
<br />
<img src="http://i238.photobucket.com/albums/ff111/biocon8600/Step9.jpg" border="0" alt="[Image: Step9.jpg]" /><hr />
Ok so now it is compiling.  You will get a load of warnings, all of which can be ignored for now.  At the very bottom however, there is an error about zlib.  Let's examine this.  ZLIB is a compression library.  A library contains functions and code that your programs can use, if you tell them too do so.  minerCPP uses ZLIB, and so we need to make sure the project knows that.<br />
<br />
<img src="http://i238.photobucket.com/albums/ff111/biocon8600/Step10.jpg" border="0" alt="[Image: Step10.jpg]" /><br />
<br />
Go and download the ZLIB binaries.  Unzip the file, and READ THE INSTRUCTIONS.  I can not stress this enough, read every read-me file that is provided.  In the read-me are instructions on how to include ZLIB.  Follow the three steps.  For simplicity (and because I'm a bit lazy) I will only show the last one.  Right click one of the folders, and click Add -&gt; Existing Item and find the zlib.lib that you downloaded and add that file.<br />
<br />
<img src="http://i238.photobucket.com/albums/ff111/biocon8600/Step11.jpg" border="0" alt="[Image: Step11.jpg]" /><br />
<br />
You should get a pop-up about a "Custom Build Rule".  Click "No", if you didn't get a pop-up, then you are in the clear.<br />
<br />
<img src="http://i238.photobucket.com/albums/ff111/biocon8600/Step12.jpg" border="0" alt="[Image: Step12.jpg]" /><br />
<br />
Now you need to build your project again, the same way we did up above.<br />
<br />
<img src="http://i238.photobucket.com/albums/ff111/biocon8600/Step13.jpg" border="0" alt="[Image: Step13.jpg]" /><br />
<br />
This time to build succeeded, and you should find an executable in "&lt;project location&gt;/Debug/" but we don't want this one.  Debug is used to find and fix bugs.  These executables are very large, and contain extra code to help Visual Studio detect bugs.  We want a "Release" file, one that does not have the debug information contained within it.  Look up top and you should see a dropdown box that says "Debug" which is to the left of a play button.  Change it to say "Release", and rebuild.<br />
<br />
<img src="http://i238.photobucket.com/albums/ff111/biocon8600/Step14.jpg" border="0" alt="[Image: Step14.jpg]" /><br />
<br />
<br />
<br />
That should do it for compiling your own server.  These same steps will work as a general method for other software and coding languages as well.  What will change is the "Project Type" that we selected earlier based on the language and type of software.  Some languages use non-Microsoft compilers, but even these generally follow the same basic steps.  Create a project, select type, add your source, compile, add missing libraries, compile again.<br />
<br />
If you have questions on specifics, or methods, just drop them here.  If you have questions on ZLIB and you did not follow ZLIB's directions, then don't ask until you did what they require first.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Stairs are broken.]]></title>
			<link>https://minercpp.fragmer.net/forum/showthread.php?tid=50</link>
			<pubDate>Sun, 07 Mar 2010 17:30:07 +0000</pubDate>
			<guid isPermaLink="false">https://minercpp.fragmer.net/forum/showthread.php?tid=50</guid>
			<description><![CDATA[Can't make stairs, when stacking them ontop of each other, they delete each other, making them useless.<br />
<br />
Also, why doesn't grass work? Like if dirt is in sun connected to other grass it usually turns into grass.<br />
<br />
Also, can we get water/lava working soon? I don't care if its not frozen I just want it to flow.]]></description>
			<content:encoded><![CDATA[Can't make stairs, when stacking them ontop of each other, they delete each other, making them useless.<br />
<br />
Also, why doesn't grass work? Like if dirt is in sun connected to other grass it usually turns into grass.<br />
<br />
Also, can we get water/lava working soon? I don't care if its not frozen I just want it to flow.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[minerCPP + The Skin Index!]]></title>
			<link>https://minercpp.fragmer.net/forum/showthread.php?tid=49</link>
			<pubDate>Sun, 07 Mar 2010 02:52:32 +0000</pubDate>
			<guid isPermaLink="false">https://minercpp.fragmer.net/forum/showthread.php?tid=49</guid>
			<description><![CDATA[You heard right, We're now officially best pals!<br />
Go to <a href="http://skins.tkte.ch" target="_blank">http://skins.tkte.ch</a> for awesome Minecraft skins! <img src="https://minercpp.fragmer.net/forum/images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />]]></description>
			<content:encoded><![CDATA[You heard right, We're now officially best pals!<br />
Go to <a href="http://skins.tkte.ch" target="_blank">http://skins.tkte.ch</a> for awesome Minecraft skins! <img src="https://minercpp.fragmer.net/forum/images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Botler]]></title>
			<link>https://minercpp.fragmer.net/forum/showthread.php?tid=17</link>
			<pubDate>Thu, 04 Mar 2010 03:55:32 +0000</pubDate>
			<guid isPermaLink="false">https://minercpp.fragmer.net/forum/showthread.php?tid=17</guid>
			<description><![CDATA[Botler is a "free for everyone to edit" MineCraft bot.<br />
He is released under the Creative Commons 3.0 "Attributions-Noncommercial" license, which basically says:<br />
<br />
<blockquote><cite>Quote:</cite>You may download and change this program at will<br />
You may redistribute your own versions of this program at will<br />
<br />
However, if you do, you agree to:<br />
<br />
Provide the same LICENSE.txt with any redistributions.<br />
And give credit to the original author for the original works.</blockquote>
Read the licensing, anyways...<br />
<br />
To use this bot, it requires a registered MineCraft username and password, a few configurations, and the Perl interpreter. How to do all of this is explained in the README.txt provided in the download.<br />
<br />
The intentions of Botler are not to be pests to server admins, but to be an addition to currently existing servers by adding features for enjoyment and features to help detect griefers faster. <br />
<br />
@Server admins: The README.txt says to ask server admins before joining your bot, so do not give out the rights to running a bot on your server easily. Do not take unauthorized bots lightheartedly, because they can do damage after a period of time.<br />
<br />
The most recent version can be found at:<br />
<a href="http://thegame.dyn-o-saur.com/liam/botler/" target="_blank">http://thegame.dyn-o-saur.com/liam/botler/</a><br />
<br />
Also, the game.<br />
<br />
EDIT: if you wish to send me a message, /memoserv Liam on irc.esper.net or email me at liamzdenek@mail.com]]></description>
			<content:encoded><![CDATA[Botler is a "free for everyone to edit" MineCraft bot.<br />
He is released under the Creative Commons 3.0 "Attributions-Noncommercial" license, which basically says:<br />
<br />
<blockquote><cite>Quote:</cite>You may download and change this program at will<br />
You may redistribute your own versions of this program at will<br />
<br />
However, if you do, you agree to:<br />
<br />
Provide the same LICENSE.txt with any redistributions.<br />
And give credit to the original author for the original works.</blockquote>
Read the licensing, anyways...<br />
<br />
To use this bot, it requires a registered MineCraft username and password, a few configurations, and the Perl interpreter. How to do all of this is explained in the README.txt provided in the download.<br />
<br />
The intentions of Botler are not to be pests to server admins, but to be an addition to currently existing servers by adding features for enjoyment and features to help detect griefers faster. <br />
<br />
@Server admins: The README.txt says to ask server admins before joining your bot, so do not give out the rights to running a bot on your server easily. Do not take unauthorized bots lightheartedly, because they can do damage after a period of time.<br />
<br />
The most recent version can be found at:<br />
<a href="http://thegame.dyn-o-saur.com/liam/botler/" target="_blank">http://thegame.dyn-o-saur.com/liam/botler/</a><br />
<br />
Also, the game.<br />
<br />
EDIT: if you wish to send me a message, /memoserv Liam on irc.esper.net or email me at liamzdenek@mail.com]]></content:encoded>
		</item>
	</channel>
</rss>