minerCPP
Suggestions - Printable Version

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Suggestions - umby24 - 03-01-2010 02:36 PM

Just a few suggestions

Code:
1. /hdraw  (Draw, but the inside is hollow rather than all blocks)

2. Multi-Map

3. Increased Stability  (Like a fix to the random hang that happens)

4. User-Interface or a minimize to tray option

5. Doors

6. a /Replace command  (Lets you replace a certain block within the action block area with some other block, but does not replace the block if it is not of the first type.  Example:  /Replace Glass lava

Would relplace all glass blocks within the action blocks, with lava blocks.



RE: Suggestions - ziek1526 - 03-01-2010 04:20 PM

#2,3,4 I support you in. As for #6 try messing with the /paint command with action blocks, that should give you the effect your looking for.

I'll also add

** WebUI

** A /backup and /save feature

** (not sure how possible this is) custom color blocks would make pictures a lot more diverse


RE: Suggestions - PyroPyro - 03-01-2010 06:09 PM

(03-01-2010 02:36 PM)umby24 Wrote:  
Code:
3. Increased Stability  (Like a fix to the random hang that happens)

guys are working on that one Rolleyes

(03-01-2010 04:20 PM)ziek1526 Wrote:  ** A /backup and /save feature
minerCPP has /restore

(03-01-2010 04:20 PM)ziek1526 Wrote:  ** (not sure how possible this is) custom color blocks would make pictures a lot more diverse
that can't be done, only with a custom client.


RE: Suggestions - ziek1526 - 03-02-2010 02:15 AM

what i mean by /backup or /save is that you can enter those commands and have your server either save or back its self up. So, for instance you can enter the command then you can shutdown or reboot your server without fear of data loss. maybe imputing the command through console would be a better way to do it. Looking forward to physics update!


RE: Suggestions - Jerkshark - 03-02-2010 03:28 AM

I like the idea of doors, if possible. Maybe have doors that only certain ranks have access to. Also, a sort of erase feature would be good. It would basically be the exact same thing as draw, but backwards. It could erase in a cube, line, or plane shape. This would make a lot of things a lot easier Big Grin


RE: Suggestions - TkTech - 03-02-2010 04:32 AM

You can do that already by setting the drawing mode to air, and then using /draw. It'll replace everything with air instead of bricks Smile


RE: Suggestions - Unison - 03-02-2010 05:36 AM

Also, if your most recent action block is a delete, it will delete the blocks in that area (if you're not using /paint).

Because remember, you're not actually deleting. You're actually placing air.


RE: Suggestions - Jerkshark - 03-02-2010 08:24 AM

I thought that air just got rid of liquids. I'll have to try that again.


RE: Suggestions - vLK - 03-02-2010 08:34 AM

Thanks for the suggestions. At the moment we're in kind of a deadlock (I've been rewriting a lot and now it's not working xD). As soon as I've sorted it all out me and the other devs will have to discuss what features to add etc..


RE: Suggestions - ziek1526 - 03-02-2010 10:57 AM

(03-02-2010 08:34 AM)vLK Wrote:  Thanks for the suggestions. At the moment we're in kind of a deadlock (I've been rewriting a lot and now it's not working xD). As soon as I've sorted it all out me and the other devs will have to discuss what features to add etc..

well...I'm in no rush, rather have quality software later than crappy awesome stuff sooner.

keep up the good work!


RE: Suggestions - Raive - 03-05-2010 03:22 AM

How about a /uptime command?

Displays server uptime.

I thought it would be nice to have because some people like to reset their maps and servers way too often.
It would be kinda cool also if it gave the age of the current map. (if thats possible) Maybe that could be in a different command like /mapinfo (shows how long the map was created for, and gives a number of maps current length height and depth or something.)

The more I think about it, how about a easy "name <rank>" color changer?
/color <rank> <color> OR /color <playername> <color>

That way we wouldn't have to go into source code to edit stuff, because I rather not break it.. Rolleyes

Like the 4th edit to this post today.

/cords or /where (shows your x,y,z cords on current map)


RE: Suggestions - HardClumping - 03-06-2010 04:06 AM

I'm definitely putting in another vote for Multi-Map, especially if Portals are involved Big Grin

I'm having a blast with minerCPP, and portals/multi-map would just make the whole package for me.

EDIT: Also! I'm not sure how possible this is, I bet Notch would have to put it into Minecraft himself, but a feature I've always thought about: blocks that can be set with messages, sort of like when you look at a player to see their name- so people can add explanations to what they've built, or just sign them without having to use tons of space to write their name out in blocks. Maybe like using a bookshelf block will display a piece of paper or something similar on the user's screen.


RE: Suggestions - TkTech - 03-06-2010 06:14 AM

Not possible. The game engine and protocol are very simplistic.


RE: Suggestions - vLK - 03-06-2010 07:28 AM

(03-06-2010 06:14 AM)TkTech Wrote:  Not possible. The game engine and protocol are very simplistic.

It could be done by noting players position and / or camera angles. While a "piece of paper" is impossible, it could send a message to chat.


RE: Suggestions - TkTech - 03-06-2010 02:01 PM

THAT is possible. What he asked, doing it visually as an item in-game is not.


RE: Suggestions - Unison - 03-06-2010 05:09 PM

It's not a bad idea.

However the problem is, it would require calculating each players rotx/roty, in relation to all other players on the map. It would require (player count)^2 - 1 calculations, or so.


RE: Suggestions - obscurell - 03-14-2010 03:37 AM

Command /stop
stopping draw and coping
very need


RE: Suggestions - NickSlash - 03-14-2010 06:34 AM

indeed /stop would be handy.

something that asks you to confirm an action if its stupidly massive might be good.


RE: Suggestions - MAup - 03-14-2010 11:39 AM

(03-06-2010 04:06 AM)HardClumping Wrote:  I'm definitely putting in another vote for Multi-Map, especially if Portals are involved Big Grin

I'm having a blast with minerCPP, and portals/multi-map would just make the whole package for me.

ill give +1 on votes too, with this and /rules, then minerCPP would be complete


RE: Suggestions - strykermikado - 03-15-2010 11:41 AM

(03-14-2010 11:39 AM)MAup Wrote:  
(03-06-2010 04:06 AM)HardClumping Wrote:  I'm definitely putting in another vote for Multi-Map, especially if Portals are involved Big Grin

I'm having a blast with minerCPP, and portals/multi-map would just make the whole package for me.

ill give +1 on votes too, with this and /rules, then minerCPP would be complete
/rules is already in the latest svn but no way to edit them atm.


RE: Suggestions - PyroPyro - 03-15-2010 05:32 PM

(03-15-2010 11:41 AM)strykermikado Wrote:  /rules is already in the latest svn but no way to edit them atm.

You can edit the source, /rules are in srvMessage.h line 122.


RE: Suggestions - strykermikado - 03-15-2010 05:50 PM

(03-15-2010 05:32 PM)PyroPyro Wrote:  
(03-15-2010 11:41 AM)strykermikado Wrote:  /rules is already in the latest svn but no way to edit them atm.

You can edit the source, /rules are in srvMessage.h line 122.
Yeah, well the average user wants to take the easy route and would like to edit a text file instead of going through source code and re-compiling.


RE: Suggestions - paul13243546 - 03-18-2010 03:02 AM

+1 votes for:

better way to edit rules

multi-world support

physics