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/say bug AND /me bug
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03-09-2010, 05:11 PM
(This post was last modified: 03-09-2010 05:20 PM by Beth.)
Post: #1
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i worte /say cass is now hidden! (don't ask) and it said "cass", pretty minor, but its kind of annoying.(current version, i for got which one it was)
* Beth bug is the same, ect. * Beth laughs very evilly "beth laughs" |
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03-09-2010, 06:15 PM
(This post was last modified: 03-09-2010 06:40 PM by strykermikado.)
Post: #2
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RE: /say bug AND /me bug
Also when mods check this ill add that /rules doesn't work. Says unknown command. I just overwrote the old .exe with new one.
Edit: I have come to the conclusion that the exe isn't updated yet. |
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03-10-2010, 07:58 AM
Post: #3
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RE: /say bug AND /me bug
Im looking into the /say bug.
And no, the exe isn't updated yet. Once we get a stable rev I will update it and the zip. |
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03-10-2010, 10:39 AM
Post: #4
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| RE: /say bug AND /me bug | |||
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03-15-2010, 06:05 PM
(This post was last modified: 03-15-2010 06:38 PM by hitachihex.)
Post: #5
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RE: /say bug AND /me bug
Just like to note that the /say bug is caused because of tokenizing the buffer with spaces.
It's easily fixed (fixed on my end) I also fixed the stairs thing without the newest revision (took some proof-reading though) Code: tok = strtok(buffer, " ");it's the same for /me, supply optional buffer untokenized to playerCommand(), or do compares for /say or /me in OPCODE_CHAT handler |
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