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/say bug AND /me bug
03-09-2010, 05:11 PM (This post was last modified: 03-09-2010 05:20 PM by Beth.)
Post: #1
Exclamation /say bug AND /me bug
i worte /say cass is now hidden! (don't ask) and it said "cass", pretty minor, but its kind of annoying.(current version, i for got which one it was)

* Beth bug is the same, ect.
* Beth laughs very evilly
"beth laughs"
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03-09-2010, 06:15 PM (This post was last modified: 03-09-2010 06:40 PM by strykermikado.)
Post: #2
RE: /say bug AND /me bug
Also when mods check this ill add that /rules doesn't work. Says unknown command. I just overwrote the old .exe with new one.

Edit: I have come to the conclusion that the exe isn't updated yet.
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03-10-2010, 07:58 AM
Post: #3
RE: /say bug AND /me bug
Im looking into the /say bug.

And no, the exe isn't updated yet.

Once we get a stable rev I will update it and the zip.
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03-10-2010, 10:39 AM
Post: #4
RE: /say bug AND /me bug
(03-09-2010 06:15 PM)strykermikado Wrote:  Also when mods check this ill add that /rules doesn't work. Says unknown command. I just overwrote the old .exe with new one.

Edit: I have come to the conclusion that the exe isn't updated yet.
Have you tryed /help?
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03-15-2010, 06:05 PM (This post was last modified: 03-15-2010 06:38 PM by hitachihex.)
Post: #5
RE: /say bug AND /me bug
Just like to note that the /say bug is caused because of tokenizing the buffer with spaces.
It's easily fixed (fixed on my end)

I also fixed the stairs thing without the newest revision (took some proof-reading though)

Code:
tok = strtok(buffer, " ");

/* Forge a paramStr out of buffer. */
while(tok != NULL && i < 3) {
    strcpy(paramStr[i++], tok);
    tok = strtok(NULL, " ");
    }
}

it's the same for /me, supply optional buffer untokenized to playerCommand(), or do compares for /say or /me in OPCODE_CHAT
handler
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